We’ve been playing a lot of TF2 lately. But we’ve also been working!
Vadim and I have been working on fixing a file-reading bug for enemies. It works now! Enemies now successfully load into the memory.
The first thing that I did this week was create a very advanced AI that will eventually be the NPC interaction script. Unfortunately, this script does not yet pass the Turing Test. I believe it’s close though.
If I were the player, I would choose to purchase 3 Shiz-cats.
The second thing that I did was work on the Overworld programming. Movement is possible now!
This hooded figure shuffles around quite aesthetically.
Third: because the file-reading bug is fixed, I’ve been able to work on the Battle screen. The health and magic-point bars now display correctly! Also, I made it so I could decrease one of the Player Character’s health points. I chose Reece’s avatar, because I was annoyed with him licking my head.
TWENTY TWO HEALTHS OH NOOOOOOOOOOOOO
is what you would be saying if this was in a real game. Don’t worry, though, this is just a simulation. No Templar Knights were harmed in the making of this blog post.
Guess what Reece has been doing.
There’s one sprite I really like that he worked on this week. It was a blob with an eyeball in it.